![]() ![]() Each room requires a doctor or nurse with a certain qualification to operate it. More rooms unlock as you progress through the game and will help you cure more illnesses, the rooms have different types of machinery to cure the illnesses. The menus allow you to select from a range of different rooms for different needs. Buildingīuilding rooms in Theme Hospital is very simple, all you have to do is navigate through a simple menu to find the room you need. The PlayStation version of Theme Hospital has also been released on the PlayStation Network to download and play on the PlayStation 3 and the PSP. ![]() The PC version of the game contained a number of funky music trackswhich were left out of the PlayStation version. ![]() During the course of a level you may deal with epidemics in which you need to keep under wraps from the health authorities emergency patients who require immediate attention impressing the hospital inspector and discovering treatment for a number of different illnesses. To progress to the next level players are required to meet certain criteria e.g. The player is required to build a hospital from the ground up and hire staff in order to treat patients with comical illnesses ranging from "Bloaty Head Disease" to "Invisibility". Has anyone tested if the skill level of receptionists has an effect to the time a patient need to stay at the reception or may influence where a patients is sent to (maybe a dumb receptionist tend to "fill" just one office)? If there's no effect you can save some money.Theme Hospital is a simulation management game developed by Bullfrog in which the player creates and manages the running of a hospital in a number of different scenarios. Protip: when you face epidemics replace the reception far away from the entrance (or build two and when you face an epidemic sell the first one and rebuy it) so if the timer runs out for any reason the guy has to walk through the whole hospital first and you have some extra seconds before he checks the status. But usually you don't need more than one or (in later levels) two. But keep in mind that receptions that are built too close share the same queue so don't build them too close. This may be helpful sometimes when some of your queues are too long and don't have time to manage it manually. You can force patients to revisit the reception. Patients usually visit the reception first and are led to the offices. The receptionist seems to be either bugged or works in a very different way. Does her skill level increase that pace? Would putting in a second receptionist+desk help with that queue at all? I've tried putting in two receptionists but they share the same queue so I'm not sure if that's helping. ![]() What's their performance rated as? One thing that confuses me is that sometimes I have this gigantic queue of people waiting to see the receptionist and patients move to see her at a very slow pace. I played this game a long time ago and started playing it now thanks to the GOG release but I've never fully understood how Receptionists work.ĭo receptionists have to direct patients to EVERY room they go to, or just when they first step into the hospital? Because I've observed plenty of patients jumping between rooms going from diagnosis to treatment without seeing the receptionist in between, but I've read from more than one source that they allegedly direct people to treatment rooms, etc.Īlso, I've no clue how a receptionist's skill level actually affects their performance. ![]()
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